
"INTERACTIVE" ARTWORKS by Dan Collins
http://www.asu.edu/cfa/art/people/faculty/collins/Interaction/index.html
Creating an experience for a participant in an interactive artwork must take into account that interactions are, by definition, not "one-way" propositions. Interaction depends on feedback loops that include not just the messages that preceded them, but also the manner in which previous messages were reactive. When a fully interactive level is reached, communication roles are interchangeable, and information flows across and through intersecting fields of experience that are mutually reciprocal. The level of success at attaining mutual reciprocity could offer a standard by which to critique interactive artwork.
IMPLICATIONS FOR ART AND EDUCATION
Interactive artworks of the future will enable interactions that are at once personal and universal. These interactions will be characterized by a subtle reciprocity between the body and the natural environment, and an expanded potential for self-knowledg and learning.
DESIGN
"Design is the method of putting form and content together. Design is so simple, that's why it is so complicated."
Paul Rand
Paul Rand
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